local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133223386
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 386001
L3_1.gadget_id = 70950055
L4_1 = {}
L4_1.x = -6186.99
L4_1.y = 221.519
L4_1.z = -2929.736
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 8.443
L4_1.y = 205.73
L4_1.z = 3.666
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.Action01
L3_1.state = L4_1
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 386002
L4_1.gadget_id = 70950055
L5_1 = {}
L5_1.x = -6190.0
L5_1.y = 221.991
L5_1.z = -2926.188
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 7.321
L5_1.y = 85.399
L5_1.z = 9.779
L4_1.rot = L5_1
L4_1.level = 30
L5_1 = GadgetState
L5_1 = L5_1.Action02
L4_1.state = L5_1
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 386003
L5_1.gadget_id = 70950055
L6_1 = {}
L6_1.x = -6189.303
L6_1.y = 222.279
L6_1.z = -2920.291
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 7.246
L6_1.y = 145.101
L6_1.z = 3.537
L5_1.rot = L6_1
L5_1.level = 30
L6_1 = GadgetState
L6_1 = L6_1.Action03
L5_1.state = L6_1
L5_1.area_id = 18
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1386007
L3_1.name = "VARIABLE_CHANGE_386007"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_386007"
L3_1.action = ""
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 3
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
